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5th Marine Expeditionary Unit Charter

 

 


ARTICLE 1: PURPOSE
The purpose of this Unit Charter is to provide a condensed and understood compilation of regulations and beliefs that this unit adheres to for reference of general members and staff alike. The charter is not intended to be unalterable and finite, but as adaptable and evolving to match the memberbase in which it was created to protect. As such, it should be understood that it is impossible for this document to cover all topics and situations, and the absence of something from the charter does not necessarily mean that it contradicts or coincides with the unit's morales.

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ARTICLE 2: ARTICLES OF CONDUCT

These articles are our brief moral guidlines that is read to every recruit before their training commences.


  • Article I: I will Treat fellow servicemen with respect becoming of my position in the UNSC.
  • The 5th MEU is a unit, and a community, built upon friendship and respect for eachother. By joining, you've made a commitment to play and work together.

    Without respect, not only will the unit not succeed, you as an individual will not find success.


  • Article II: I will follow orders given by my superiors to the best of my ability.

    In line with the previous article, success will come by respecting the word of those above you. They are where they are based on experience and skill.

    As a mil-sim unit, we follow the chain of command, and it is expected that every member respects that.


  • Article III: I will not misuse any of the equipment given to me.

    This is an affirmation to our policy of no joyriding, undue weapons discharge, and absolutely no teamkilling of any kind.


  • Article IV: My actions will not jeopardise the lives of my fellow servicemen.

    In this sort of an environment, we all must be teamplayers. In combat and gameplay, not only does your own life matter, but so does the lives of the other members around you.

    You should not act irresponsibily, you should not disrespect orders, and you should definitely not treat this experience as run-and-gun.


    Article V: I accept any punishment if I break any of these Article.

    These articles are moral guidelines and are laid out very clearly to every recruit at the beginning of basic training.

    As such, the expectation stands that you will not break them, and you are absolutely subject to punishment for doing so.



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ARTICLE 3: RECRUITMENT

3.1: APPLICATION PROCESS

Potential recruits must sign up on the forums (preferably under a roleplay-friendly name), activate their account, and fill out an application. All applicants are expected to have reviewed the requirements seen HERE. After an application is properly submitted, the following occurs:

  1. Application is received and members of Recruitment Command (RECCOM) are notified.
  2. Application is reviewed within 24 hours by members of RECCOM. Any revisions or elaborations are requested at this time.
  3. Application is accepted or denied. If accepted, the private is instructed to seek out a a member of Personnel Command (PERSCOM) to have their tags on the forums, Discord, and Teamspeak updated. If denied, a response will be provided by a member of RECCOM along with the reasoning why.
  4. If accepted, the private will be expected to be present at the next training session.

3.2: TRAINING

The training program for all recruits consists of two parts: Phase 1 (Basic Training) and Phase 2 (MOS Training).


    PHASE 1
  • All recruits, whether they've enlisted for Infantry or Aviation are required to go through the same basic training regiment. This ensure that every member of our unit is on the same page. Here they will be taught, in the words of Capt. D. Jungmann, "how to soldier." Basic is forgiving to those brand new to Arma, serves as a refresher course for even the most veteran Arma players, and indoctrinates the recruits.
    PHASE 2
  • This is where the specializations that our recruits have enlisted for are refined.

All recruits must complete Phase 1 training within 1 month of acceptance of their application. Failure to do so will result in a general discharge.

We do allow any recruit, regardless of training, to participate in unit events, however they will not be allowed to fulfill any role other than rifleman.



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ARTICLE 4: ASSIGNMENT & TRANSFERS
4.1: Assignment

All 5th Marine Expeditionary Unit members are assigned in the Order of Battle upon recruitment by Personnel Command (PERSCOM) based on their requested wing and MOS.


4.2: Transfers

Transfers can be requested by any standing member and can be for a variety of reasons. These reasons may include:

  • MOS Transfers
  • Inter-Squad Transfers
  • Transfers to/from Aviation

Transfers must be requested in the appropriate forum.


4.2a: Transfers to/from Aviation

All transfers to/from the Aviation Wing will require the permission of the personnel's current platoon commander as well as the current head of aviation to ensure that there are adequate spaces and resources to facilitate the transfer.



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ARTICLE 5: ATTENDANCE & MULTI-UNIT MEMBERSHIPS

5.1: Overview

Whereas many units and communities will maintain a strict "no-dual clanning" policy, it is the belief of the 5th Marine Expeditionary Unit that we cannot dictate where or with whom a player chooses to play. We can, and do, however impose an attendance policy to ensure that members here have an ample amount of individuals to play with at any given time.


5.2: Definitions

  • Unit / Clan: A gaming organisation that participates in regular Arma 3 events as their primary focus. A unit that plays total conversion mods, such as Breaking Point or Arma 3 Life, does not fall under this category.
  • Multi-Clanning: The act of participating as a member of the 5th Marine Expeditionary Unit and any other ArmA 3 gaming unit.

5.3: Attendance Policy

The 5th Marine Expeditionary Unit 60% attendance policy for all official Operations and unit training events. Abiding by this policy ensures all personnel the ability to stay up to date on current events as well as enjoy quality play without going solo. We at the 5th Marine Expeditionary Unit also understand that real life gets in the way sometimes and we will always state that the real world > virtual world.


5.3.1: Overseas Policy

The 5th Marine Expeditionary Unit is absolutely open to players overseas, and we expect to follow overseas players to follow these standards:

  • In contrast to the standard members' 60% attendance requirements, overseas players will follow a 40% attendance requirement.
  • The overseas player can not achieve above the rank of E-3 Lance Corporal unless they consistently meet standard 60% attendance requirement.

If you are overseas and knowingly sign up for a US East based unit, it is assumed (and will be affirmed) that you understand what you are getting into, and these standards have been put in place to be fair both to our primarily US based members while not entirely shutting out foreign players.


5.4: Multi-Unit Membership Policy

As stated in the overview, the 5th Marine Expeditionary Unit upholds an open policy regarding multi-unit memberships. Participation in multiple units is accepted so long as it doesn't interfere or degrade a members attendance based on the aforementioned Attendance Policy. It is asked that if a member is to join another unit while enlisted with this one, that it be reported to an officer in PERSCOM. Should a member in good standing begin suffering poor attendance as a result of "multi-clanning" they will be first asked to submit an LOA in order to determine which location they wish to be more active in and, if necessary, ask to begin a formal separation process.


5.5: Conclusion

In short, members should make every attempt to participate in all events or training so long as their participation and attendance are not affected.



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ARTICLE 6: DISCHARGES

6.1: Overview

This section covers the multiple types of discharge or "separation" possible from the 5th Marine Expeditionary Unit as well as procedures for re-enlistment.


6.2: Discharge Types

  • Retirement
    • When a marine or aviator requests retirement, they are effectively stating that their milsim career in Operation Trebuchet is over.  Should they change their mind in the future and wish to re-activate here or join another Operation Trebuchet unit, ideally the individual should notify a member of command here of their decision to do so.  This way, their discharge can be re-classified as an honorable discharge.  Failure to notify will simply result in their discharge being re-classified as General.
    • In order to qualify for retirement, an individual must meet the following guidelines:
      • Must have attained the grade of E-6 or higher (Staff Sergeant / Technical Sergeant).
      • Must have a total of six months time in service without any punitive actions taken against him/her, or
      • Must have a total of 1 year time in service with no more than 1 punitive action taken against him/her.
  • Honorable Discharge
    • In order to qualify for an Honorable Discharge an individual must meet the following:
      • Must have completed at least three months time in service.
      • Must not have any punitive actions against them.
  • General Discharge
    • A General Discharge is the catch all non-punitive discharge method.  In order to qualify an individual must:
      • Not have any punitive actions taken against them
      • Have completed at least basic training.
  • Bad Conduct Discharge
    • A Bad Conduct Discharge is issued automatically when an individual has had multiple violations of the Code of Conduct cited without any attempt of correction. If issued a Bad Conduct an individual is subject to the following:
      • Removal of rank and all privileges that go with.
      • Immediate removal from the unit
      • Minimum 30 day ban from all 5th MEU services (Website / Teamspeak / Public & Operational Servers).
    • Individuals issued a Bad Conduct may file an appeal within the first 30 days after being issued the discharge.
  • Dishonorable Discharge
    • A Dishonorable Discharge is the worst possible scenario for an individual. It is issued automatically for severe cases of violations of the Code of Conduct. If issued a Dishonorable Discharge an individual is subject to the following:
      • Removal of rank and all privileges that go with.
      • Immediate removal from the unit
      • Permanent ban from all 5th MEU services (Website / Teamspeak / Public & Operational Servers).
      • Notice of violation issued to cooperating Operation Tebuchet units.
    • Individuals issued a Dishonorable Discharge may file appeal after 30 days of being issued the discharge.

6.3: Re-Enlistment Policy

Individuals who's Retirement request was accepted, or issued an Honorable or General discharge are able to re-enlist in the 5th after a period of 30 Days has passed. This time period may be waved by command staff. If an individual's re-enlistment is accepted, they are subject to the following:

  • Retired: Retirees may re-activate at the rank in which they retired or lower as available within the unit.
  • Honorable / General Discharges: Regular discharges may re-enlist at a rank no higher than grade E-3 (Lance Corporal / Hospitalman). Re-enlistees are also subject to re-take indoctrination courses should the training materials have changed significantly since the time of the initial discharge.
  • Bad Conduct / Dishonorable Discharges: Punitive discharges may re-enlist should their discharge appeal be accepted and their discharge overturned at E-1 (Private / Hospitalman Recruit) and will be subject to re-take initial entry training programs.


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ARTICLE 7: TRAINING & OFFICIAL OPERATIONS

7.1: Overview

It is the goal of the 5th Marine Expiditionary Unit to be the one of most professional, yet fun, Operation Trebuchet MilSim unit in North America. To get to that end, the 5th Marines regularly runs training scenarios at various levels that players are able, or expected to attend. This section outlines those training scenarios and the necessary requirements for them.


7.2: Scheduled Training

Each individual squad is tasked with holding a regular training session once per week and the date/time chosen is at the discretion of that squad's leader. The purpose of the training sessions is to go over any new training or SOP material as well as to go over and correct any problems that arose during the previous week's operation.

Regularly scheduled training should be longer than 1 hour in duration, but not more than 2 hours in duration. While members may voluntarily stay longer than the training time, no member will have to stay longer than 2 hours.

Each scheduled training session should generate a training report by the squad or platoon leadership conducting the session.


7.3: Patrols

Occasionally during the course of an official campaign, patrols are introduced and assigned as alternatives to scheduled training that particular week. These patrols are considered part of the official campaign and can include missions ranging from: Hearts & Minds, IED Clearing, Escort/Retrieval, Reconnaissance, etc. Patrols are assigned when available at the platoon level and then assigned down to a squad that is available at that time-frame.

Patrols should last between 30 minutes to 1 hour, but no longer than 1 hour. Completed patrols should generate a patrol report


7.4: Official Operations

All official campaign operations conducted by the 5th Marine Expiditonary Unit are mandatory for all members. Any member that is unable to attend must let their immediate supervisor know at least 1 hour before hand.


                 

Currently, all operations conducted by the 5th are held on Saturday evenings at 2000hrs EST (0100hrs GMT).

It is expected that all members are able to be on TeamSpeak in their respective channels 15-20 minutes prior to the onset of the operation. It is also expected that prior to commencement of the operation, all members will have had their appropriate gear and armament pre-sorted as to allow a quick summation of instruction at the onset of the operation.


7.5: Batallion Combat Simulation

Batallion Combat Simulations will occur before the first mission of a campaign and will server as unit-wide development for skills that will be highlighted during a particular campaign. These fall under the same jurisdiction as an Official Campaignand are mandatory for all members. As such, any member that is unable to attend must let their immediate supervisor know at least 1 hour before the scheduled training/event launch.


7.6: Reports

Reports are utilized to maintain accurate records of attendance, completed training and scenario flow in campaign operations.


7.6a: Training Reports

All squad/platoon/unit training that is conducted, regardless of scheduling, requires a submission of a report by either the ranking NCO/OIC or approved instructor.

Submission of a Training Report is to be done to the "After Action Report" sub-forum with the appropriate post tag.


7.6B: Patrol Reports

All patrols conducted must generate a Patrol Report. It is the responsibility of the most senior ranking member of the patrol. Due to the fact that patrols are carried out during official Campaign operations, it is very important that any intelligence gathered be relayed to Command Staff.

Patrols reports must be posted in the designated forums for the current Operation.


7.6c: After Action Reports

During official campaigns, After Action Reports are the bread and butter reviews for how well a group or unit conducts themselves. It is a self-evaluation on what can and can't be improved upon as well as written evidence of attendance and individual performance (for those earning commendations).

After Action Reports are to be generated by each platoon staff at the culmination of an official operation and submitted to the "After Action Report" sub-forum with the appropriate post tag.



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ARTICLE 8: GAME SERVERS & TEAMSPEAK

8.1: OVERVIEW

Game server administration is a serious responsibility. Incorrect action when using the administrator privilege can result in catastrophic consequences.


8.2: ADMINISTRATION SENIORITY

Command staff and OpCom personnel have overriding seniority regarding server administration. It is requested that if you are logged in as admin and either party requests you to log out, to do so regardless of your ranking. After Staff, standard ranking structure for admin is appropriate.


8.3: SERVER ADMINISTRATION REQUIREMENT

Any member who is an NCO may log in as admin to start a mission for their individual training if needed.


8.4: TEAMSPEAK RULES FOR MEMBERS & GUESTS

Members and guests will be courteous and respectful to others. Excessive profanities, slurs, and derogatory statements or abuse will not be tolerated.

When entering and leaving a channel while not in game, it isn't necessary but encouraged to let people know who you are when you enter, and let them know when you take off. Doing this prevents awkward moments of questioning "Who's here" or accidentally continuing conversation to people that aren't there.


While the 5th Marine Expeditionary Unit is a relaxed milsim unit, it does still retain some courtesies for Officers and Senior Enlisted Personnel in the events that an announcement needs to be made. Should an Officer enter a unit channel, the individual with the most seniority will call either "Officer / Attention on deck!". At that time, the other unit members in the channel should cease chatter immediately. This will allow the officer to pass on any important information that needs to be passed without obstruction or delay. After the officer has passed on the information, or there is nothing to report, that officer will announce "Carry on!" and all chatter may proceed as normal. When a Senior NCO enters a channel (Gunnery Sergeant and Above), the individual in the room with the most seniority (not an officer or rank higher than the entering NCO), will greet that individual using their full rank: "Good morning/afternoon/evening FULL RANK - Lastname". Upon being greeted, the Senior NCO will relay information as necessary or will announce "As you were!".


When you play on other-games and servers and you bear the [5MEU] teamspeak tag behind your name, your actions reflect not only upon yourself but also your fellow teammates and the unit as a whole. You are expected to conduct yourself in the same manner in which you would here.


When it is game-time and you are in an event for the 5th (training, drills, operation), it is expected to "start your roleplay". What this means is you are no longer at your home on the computer. Instead you are a Marine 500 years in the future. Perceiving the gameplay this way allows a greater depth of story and increases the allure, especially for those who are recording video at the time for personal or publication use later on. Should you need to leave, just substitute what's happening in the real world for something in-game. For example, if you need to use the bathroom you could say "I need to find a bush." or if someone is calling you on the phone you can say "I'm getting a message from command.". Anything that doesn't detract from the gameplay of others is encouraged. Accidents will happen, so don't feel like you'll get chewed out for forgetting.


As part of the roleplay, this is where the chain of command really shines. Orders are given, questions are asked up and down the chain and fun (and hopefully lots of explosions) are to be had. Remember to follow the CoC and report to your necessary supervisor.


While in game, the idea of "combat communication" is in effect. This falls directly in line with the immersion principal. Try to minimize or eliminate if possible chatter that doesn't involve the gameplay unless absolutely necessary. When you're in a firefight, nobody is really concerned about your "frames" or how awesome your keyboard is.


In short, be professional while in game. Cheating, ghosting, exploting and other improper actions will not be tolerated.


8.5: Staff & Office Channels

Staff & Office Channels are to be utilized by headquarters personnel for matters pertaining to the day-to-day operation of the unit. It is requested that before entering a channel occupied by headquarters staff that a poke or text is sent to make sure it is acceptable to enter that staff office. Doing so prevents interruption of audio / video recording, map design or campaign planning. It is also generally courteous to do so. If a response from the staff deems it an inappropriate time to enter, an individual will wait in an appropriate holding area such as the mess hall or waiting room.



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ARTICLE 9: LEAVE OF ABSENCE

9.1: OVERVIEW

We understand that at times real life gets in the way of play and being able to break away is important to keep from burning out. The following should help when needing to deal with the real world.


9.2: TEMPORARY PASSES

As a member if you will be unable to make a mandatory training event or weekly operation, you only need to let your immediate supervisor no later than 1 hour before the scheduled start time. Failure to do so will result in you being marked as absent for that event.


9.3: LEAVE OF ABSENCE

As a member, should you need to take a span of time off that is shorter than two-weeks in duration should submit a leave request in the Leave of Absence forum. You can find the appropriate form HERE.


9.4: EXTENDED LEAVE OF ABSENCE

Any personnel that will knowingly be taking, or needing to take leave of the unit for a duration lasting longer than two weeks should submit a leave request in the Leave of Absence forum. You can find the appropriate form HERE.



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ARTICLE 10: COMPLAINTS

10.1: OVERVIEW

Any incident involving a 5th Marine Expeditionary Unit member that violates unit policies or procedures may be reported to the Command Staff at any time by ANYONE. Anyone who feels that a member has violated a policy or procedure of this Unit may report the incident. No excuses shall be made or cover created for members of this unit if they have in fact committed violations of our policies and procedures. If there is sufficient evidence that the incident did occur and it is in violation, the Command Staff will dispense disciplinary action as appropriate. Any baseless or frivolous complaints will also be dealt with appropriately.


10.2: SELF-RESOLUTION

Anyone who has a personal issue with a member of the 5th is encouraged to attempt to speak with the member first about the issue. Should that fail, utilizing the Chain of Command is the next option that should be pursued. If the complainant is a guest the issue can be reported directly to Command Staff. If there is a perceived or clear violation of the policies or procedures of this unit you may just report the incident. Complaints should be passed through chain of command, simple case of sending a forum PM to Squad Lead/Platoon Staff/Company HQ.


10.3: REPORTING PROCEDURE

In all of these methods the following standard information will be collected:

  • Date and Time of incident
  • Where the incident occurred (public or private game server, TeamSpeak, etc.)
  • Details of the incident
  • Means to contact complainant if we have questions or need clarification on the incident
  • A list of anyone present during the incident


Forum Private Message - All complaints are to be made via private message on our forums to the most appropriate person within your chain of command. This is so that a paper trail of all complaints can be made and proven.

Once a complaint has been submitted, the accused will be contacted. The accused will also be contacted following the conclusion of any investigations that took place. The exact findings and results will be shared with the persons involved but may or may not be published depending on whether it is deemed in the 'Public Interest'.


10.4: SUMMARY

Please remember that if your Chain of Command is not aware of an issue, we cannot do anything about it. It is imperative that any issues you have go directly to your superior to ensure your complaint gets addressed properly in a timely fashion. Remember that the name of the accused will not be disclosed unless it is absolutely vital to the investigation. It is the responsibility of every member of this unit to not only behave and follow the policies and procedures we have established but to also attempt to correct deficiencies on the spot and, failing that, to report the incidents so that they may be handled appropriately.

The overall goal here is to provide a fun and entertaining simulation of futuristic military warfare, but, we will not allow unprofessional behavior or actions that bring disgrace or dishonor to the 5th or its members.


If after 7 days the issue that has been passed up hasn’t either been dealt with or hasn’t been addressed at all, you have the right to go up the chain of command, to the next rank.



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ARTICLE 11: DISCIPLINARY ACTION

11.1: LEVELS OF ACTION

  • Minor Infraction: Disciplinary Warning from Squad/Platoon/Company leadership that stays on a member's profile up to 6 months.
  • Secondary Minor Infraction: Disciplinary Warning from Squad/Platoon/Company leadership that stays on a member's profile up to 6 months. Is also subject to Non-Punitive Disciplinary Action per the UNSC Uniform Code of Military Justice, Section 815, Article 15.
  • Repeated Minor Infractions / Major Infraction: Disciplinary Warning from Squad/Platoon/Company leadership that stays on a member's profile up to 6 months. Also subject to Punitive Disciplinary Action per the UNSC Uniform Code of Military Justice, Section 877, Articles 77-134.
  • Second Major Violation / Instant Discharge Offense: Expulsion

11.2: NON-PUNITIVE DISCIPLINARY ACTION

Pursuant to the UNSC Uniform Code of Military Justice, Section 815, Article 15, a member may be imposed a non-punitive disciplinary action (also known as "NJP" or "Non-Judicial Punishment) depending on the severity or occurrence of the infraction.

Some examples of a non-punitive action include:

  • Denial of Promotion during review period
  • Reduction in Promotion Points
  • Temporary suspension of privileges (Website, TeamSpeak, GameServer, etc).

Some examples of infractions that could lead to a non-punitive disciplinary action include:

  • Inappropriate Banter
  • Inappropriate TeamSpeak Avatars or Descriptions
  • Not conforming to instruction as directed by a supervisor or supervisory member
  • Violating staff privilege (Passing someone through training prematurely, issuing age-waivers, etc)
  • Similar misconducts on other unit/group websites or TeamSpeak

11.3: PUNITIVE DISCIPLINARY ACTION

Pursuant to the UNSC Uniform Code of Military Justice, Section 877, Articles 15-134, a member may be imposed a punitive disciplinary action for continued violation of minor infractions or committing a major infraction.

Some examples of a punitive action include:

  • Reduction in rank
  • Removal from Staff Position (& Loss of Privilege)
  • Denial of promotion for 6 months
  • Suspension from participation in unit events
  • Suspension from use of TeamSpeak

Some examples of major infractions that can lead to a punitive disciplinary action include:

  • Slander against another member or guest
  • Instigating discontent or disruption
  • Bullying (Racisim, Homophobia, etc)
  • Deliberate disruption of training, operation, or other event
  • Excessive misuse of privilege (Website / TeamSpeak / GameSever)
  • Lying about prior military service
  • Falsifying Application

11.4: EXPULSION

Pursuant to the UNSC Uniform Code of Military Justice, Section 934, Article 134, a member is subject to complete expulsion from the unit (also known as a "Dishonorable Discharge") if they have been found committing multiple major infractions or committing actions worthy of immediate removal from the unit.

Some actions that can warrant immediate removal from the unit include:

  • Sabotaging this, or another Unit/Group (Hacking, DDoS, Poaching, Trolling, etc)
  • "Stealing" official unit documents and information without approval
  • "DOXING" (Revealing private information about fellow users such as Actual Name, Address, Telephone #, etc)
  • Hijacking member accounts (mostly applies to those with administrative privileges)


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ARTICLE 12: ARMS & EQUIPMENT

12.1: SUMMARY

It is important among many forms of organizations to utilize a standard uniform and equipment load in order to maintain uniformity and offer quick preparation and support.

12.2: STANDARD MARINE KIT



For direct import into the arsenal, click HERE


12.3: STANDARD MARINE AVIATOR KIT



For direct import into the arsenal, click HERE



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ARTICLE 13: PROMOTIONS

13.1: SUMMARY

For MilSim units, a ranking system is part of the storytelling & gameplay. It is also recognized that in recognizing the achievements of the user, an award system and proper promotion system are important to morale.


13.2: TIME IN GRADE

Time In Grade is the sum of days that a person has been in his current rank (also known as grade). This should not be confused with a person's TIME IN SERVICE (TIS), which is the sum of all days a person has been part of a unit or community.

Time In Grade may be reduced per a non-punitive disciplinary action as described in the disciplinary section.


13.3: PROMOTION POINTS

Promotion Points are a unit of measure that runs in parallel to TIME IN GRADE to help determine if a user has met the necessary requirements for promotion. Promotion Points are earned from attendance, and gifted via the chain of command. They may also be revoked as part of a non-punitive disciplinary action as described in the disciplinary section.


Promotion Point earning breaks down as follows:

  • Active Duty: 2pts / Mo
  • Training / Operation Attendance: 1pt / Event
  • Leadership Points: Up To 18pts / Month*

*Leadership Points are granted to the steps in the chain of command (Squad Leader, Platoon Leader, Company Commander) and may be optionally gifted to subordinates. Leadership Point totals are as follows:

  • Squad Leader: 4 pts / Month
  • Platoon Leader: 6 pts / Month
  • Company Commander: 8pts / Month
Leadership points do not roll over each month, and the totals may be issued to an individual person or divided among several

13.4: MERITORIOUS PROMOTIONS

Individual users may be awarded promotions in advance of meeting necessary training, promotion points, or TIG requirements based on performance as long as they are able to meet those requirements within the next evaluation cycle.


13.5: CEREMONY

To better immerse players into the world of MilSim, promotion ceremonies are held in game on the first Saturday of each month prior to the official event that day. This allows a person's achievements to be recognized in person in front of their peers. This also adds to the cohesion and relationship of the unit as a whole.


13.6: RANKS & INSIGNIA

Ranks & Insignia along with a list of requirements for each may be found on the RANKS PAGE.



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